On the tail of our BioShock panel, Mike and Casey continue our conversation with Patrick Johnson and Carlos Rodela, to delve deeper into the strengths and weaknesses of this game series in particular and gaming in general.
How big and dense can — or should — a video game’s world be? How much should the player be directing the story, as opposed to the game’s designer? How often should video game franchises release sequels, especially when new installments have only small incremental changes?
Plus, random musings on Star Wars and M. Night Shyamalan.