Fun Size Episode 66 – The Word for That Is “Extortion”

We continue our chat with Michael Warbington and dig into a rich vein we usually leave unmined: video games.

With different levels of skill, engagement and knowledge, we look at the experience of gaming in 2022, the intersection of art and commerce, the prevalence of in-game microtransactions, getting mercilessly griefed by racist swearing twelve year-olds, and a game’s replayability. What do we want out of the gaming experience?

Black Ops Episode 20 – Difficulty Is Kind of the Point [CLIP]

After over a year, we’re back with a new Black Ops podcast, now exclusive to our Patreon supporters, we join Joe Preti to continue our conversation from last month.

We talk about Mike’s acquisition of a hardcover omnibus collection of the 1983’s Official Handbook of the Marvel Universe, a remarkable creation of a pre-internet age and a time capsule of a time gone by, and wax nostalgic for why obsolete continuity can be a treasure to revisit.

We dive into one of the more contentious discussions on the topic of video games: difficulty settings. Where some games like Bloodborne and Demon’s Souls strive for unforgiving challenge, other games are trying to make themselves more accessible and less frustrating through “Story mode” difficulty that doesn’t try to murder you.

And then there’s the Battletoads jet ski level…

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Fun Size Episode 30 – That’s My Kind of Garbage!

We’re back to dive into an overstuffed grab bag of off-topic nonsense with Roz Townsend, and we grapple with the important questions that keep us up at night.

Is Colonel Sanders the closest thing we have to an American Time Lord? What are our favorite fictional restaurants? Are self-published fan zines a lost art? Are skunks a form of Pokémon? Did Freddie Mercury go super saiyan in the ’80s? Are modern video game mechanics inaccessible to people who didn’t grow up with them?

Plus, Casey becomes annoyed at a group of small children not being as entranced by My Neighbor Totoro as he is, and we all betray our socialist leanings.

Podcasta la Vista, Baby! Episode 15 – Conan the Destroyer

The most powerful legend of all is back in a new adventure.

Know, o listener, that we return to an age undreamed of, to tread the jeweled thrones of the Earth under our sandalled feet with returning guest and musician, Sean Duncan, to talk about the much-maligned epic fantasy sequel, Conan the Destroyer.

Conan of Cimmeria, now living as a vagabond thief, is hired by the Queen Tamaris to escort her niece, Princess Jehnna, on a secret mission to obtain a magical jewel. Unbeknownst to Conan, the Queen has also tasked the princess’ bodyguard with killing Conan once the mission is complete, and plans to sacrifice her niece to awaken an slumbering elder god.

Fun Size Episode 26 – A Continuity Gumbo of Nonsense

While Casey has to run upstairs and be a dad, Mike continues his talk with Joe Preti and Tobiah Panshin for a full-throated bitch-sesh about the state of the comic book industry. From Marvel and DC’s refusal to change its accessibility, sales methods and whether its time to give up the ghost of the monthly issue, we wonder if the current superhero output from those two great companies just isn’t for us anymore.

And is DC Comics secretly a doomsday cult trying to provoke Alan Moore into ending the world?

Plus, we talk about cartoon voice actors and try to make heads or tails out of the design of K.I.T.T. from Knight Rider.

Episode 27 – Open World Video Games

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“I was an adventurer like you, then I took an arrow in the knee.”

Mike and Casey completely abandon their quests to consolidate their pixelated criminal empires and save the kingdom from dragons, so that they can play darts and brew potions with video game journalist and YouTuber Kinsey Burke, and returning panelist Patrick Johnson.

Our non-essential side quest? To dig into the massive phenomenon of Open World Video Games. From Fallout 3, to Skyrim, to Grand Theft Auto V,  there is an video games where the storyline is optional and immersive player-initiated exploration are their biggest sell points.

What is the appeal of a game that lets you make your own agenda in a fictional city, or epic fantasy realm or post-apocalyptic future? What are the limits of a game that aspires to let you be and do anything you want?

And why are these games so damned buggy?

Music: 
“Welcome to Los Santos” from Grand Theft Auto V by Oh No

Previously titled: “The World Doesn’t Look Bright for Us Completionists”

Episode 22.5 – A Loud, Brown Blur

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On the tail of our BioShock panel, Mike and Casey continue our conversation with Patrick Johnson and Carlos Rodela, to delve deeper into the strengths and weaknesses of this game series in particular and gaming in general.

How big and dense can — or should — a video game’s world be? How much should the player be directing the story, as opposed to the game’s designer? How often should video game franchises release sequels, especially when new installments have only small incremental changes?

Plus, random musings on Star Wars and M. Night Shyamalan.

Episode 9 – Nintendo

nintendoSorry, Mario! Your podcast is in another castle!

Mike and Casey pull on their Power Gloves and strap on their Virtual Boys because, it’s time to save the Mushroom Kingdom with Ask an Atheist‘s Sam Mulvey and Bob Mackey of the Retronauts podcast! This month, we’re talking about the video game company that practically served as a fifth food group for an entire generation: Nintendo!

We discuss the company’s multi-decade dominance of the video game market, its legacy, and how it pulled the industry out of the nosedive of Atari’s implosion in the early 1980s. We talk about how visionary game designer Shigeru Miyamoto created the canvas of our childhoods, and how the company went from standing atop the wreckage of Sega to becoming the Switzerland of the modern day console wars.

Music: 
Opening Theme from the Legend of Zelda” by Koji Kondo
Overworld Theme to Super Mario Bros. 2” by Koji Kondo

Previously titled: “On the Altar of Saint Miyamoto”

 

Episode 7 – Dungeons & Dragons

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Roll for initiative and save vs. poison, because this month, Mike and Casey enter the Dread Lich’s tomb with game designer Ryan Chaddock, and Chris Walker of BJ Shea’s Geek Nation to unearth that oldest of fantasy role-playing games, Dungeons & Dragons!

We look into the game’s nearly forty year history, its current relevance, its many attempts to branch out in other media, and the laughable debunked claims that the game was responsible for murderous Satanic cults in the suburbs of the 1980s!

Music: 
“End Credits to the Dungeons & Dragons cartoon seriesby Johnny Douglas
“Theme to the Dungeons & Dragons movieby Justin Caine Burnett

Previously titled: “Nerd Karaoke”