PATREON EXCLUSIVE: Black Ops Episode 8 – This Is Not Funny, You’re Not Funny, and I Don’t like You

In our newest episode, exclusive to our Patreon supporters, we talk more with Patrick Johnson about video game violence and how it does — and mostly doesn’t — apply to real life.

We take a long hard look at the trainwreck that is the filmography of Adam Sandler, why his movies are so ugly and stupid, and struggle to say something nice about him. We explore the wide pendulum swing of the quality of Netflix’s original programming. And finally we dig into their poorly realized original film, Bright and wonder what could have been.

To hear this episode — and many more! — just support us on Patreon with at least one measly dollar a month!

Join us!

Episode 22.5 – A Loud, Brown Blur

callofdutybrown

On the tail of our BioShock panel, Mike and Casey continue our conversation with Patrick Johnson and Carlos Rodela, to delve deeper into the strengths and weaknesses of this game series in particular and gaming in general.

How big and dense can — or should — a video game’s world be? How much should the player be directing the story, as opposed to the game’s designer? How often should video game franchises release sequels, especially when new installments have only small incremental changes?

Plus, random musings on Star Wars and M. Night Shyamalan.

Episode 22 – Bioshock

bigdaddy“A man chooses… a slave obeys…”

Mike and Casey pile into a bathysphere and flee the surface world, and the clawing hands of Big Government and the Parasites to reserve their tables at the Kashmir Restaurant with first panelists Patrick Johnson, and Carlos Rodela of the Video Game Break Podcast. Our topic, the revolutionary 2007 video game, BioShock and its sequels.

We explore the immersive game world of Rapture, the failed undersea utopia inspired by the free-market Objectivist philosophy of Ayn Rand. We look at whether video games can transcend the reputation of being a fun distraction, and whether they can truly be works of art in their own right. And finally, we contemplate the limitations and possibilities of player choice in games, and whether complex storytelling is at odds with the agency to make character decisions.

Music: 
“The Ocean On His Shoulders/Welcome To Rapture” from BioShock by Garry Schyman

Previously titled: “Being a Selfish Asshole Is the Best Thing You Can Be”