Fun Size Episode 53 – Rest in Piss, You Piece of Shit

In our latest plot to lose any conservative listeners, we’re back!

We’re chatting with Joe Preti, who offers his defense of the much-maligned and frequently buggy Cyberpunk 2077. We dig into the often unreasonable expectations of both gamers and game companies, and why the video game industry exploits their workers and releases unfinished, broken games.

Is online gaming inevitably toxic and ugly? Are we doomed to racism, selfish teammates and endless griefing? Can we bake solutions into the programming of the games themselves?

And why does it seem like everyone on the political Far-Right from Ben Shapiro to Steve Bannon to Adolf Hitler, is a medicore failed artist, movie producer or screenwriter?

And we say goodbye to a dead radio icon with all of the respect and dignity he deserves.

NOTE: The Skype audio was not up to our usual standards, but we still think it’s listenable. Our apologies! No apologies are offered to Rush Limbaugh.

Episode 27 – Open World Video Games

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“I was an adventurer like you, then I took an arrow in the knee.”

Mike and Casey completely abandon their quests to consolidate their pixelated criminal empires and save the kingdom from dragons, so that they can play darts and brew potions with video game journalist and YouTuber Kinsey Burke, and returning panelist Patrick Johnson.

Our non-essential side quest? To dig into the massive phenomenon of Open World Video Games. From Fallout 3, to Skyrim, to Grand Theft Auto V,  there is an video games where the storyline is optional and immersive player-initiated exploration are their biggest sell points.

What is the appeal of a game that lets you make your own agenda in a fictional city, or epic fantasy realm or post-apocalyptic future? What are the limits of a game that aspires to let you be and do anything you want?

And why are these games so damned buggy?

Music: 
“Welcome to Los Santos” from Grand Theft Auto V by Oh No

Previously titled: “The World Doesn’t Look Bright for Us Completionists”

Casey Returns to the Video Game Break Podcast!

Vault Boy

Casey makes a second appearance on our friend Carlos Rodela‘s Video Game Break Podcast! This time, to discuss Bethesda’s newest installment in their signature post-apocalyptic open world RPG series, Fallout 4!

They swap their stories of their Fallout 4 experiences, the self-directed open world game experience, and sheer massive scale of the game’s Commonwealth Wasteland setting. So, grab a Nuka-Cola and start blowing the legs off of some feral ghouls!

Check it out!

Episode 22.5 – A Loud, Brown Blur

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On the tail of our BioShock panel, Mike and Casey continue our conversation with Patrick Johnson and Carlos Rodela, to delve deeper into the strengths and weaknesses of this game series in particular and gaming in general.

How big and dense can — or should — a video game’s world be? How much should the player be directing the story, as opposed to the game’s designer? How often should video game franchises release sequels, especially when new installments have only small incremental changes?

Plus, random musings on Star Wars and M. Night Shyamalan.