Episode 22.5 – A Loud, Brown Blur

callofdutybrown

On the tail of our BioShock panel, Mike and Casey continue our conversation with Patrick Johnson and Carlos Rodela, to delve deeper into the strengths and weaknesses of this game series in particular and gaming in general.

How big and dense can — or should — a video game’s world be? How much should the player be directing the story, as opposed to the game’s designer? How often should video game franchises release sequels, especially when new installments have only small incremental changes?

Plus, random musings on Star Wars and M. Night Shyamalan.

Episode 22 – Being a Selfish Asshole Is the Best Thing You Can Be

bigdaddy“A man chooses… a slave obeys…”

Mike and Casey pile into a bathysphere and flee the surface world, and the clawing hands of Big Government and the Parasites to reserve their tables at the Kashmir Restaurant with first panelists Patrick Johnson, and Carlos Rodela of the Video Game Break Podcast. Our topic, the revolutionary 2007 video game, BioShock and its sequels.

We explore the immersive game world of Rapture, the failed undersea utopia inspired by the free-market Objectivist philosophy of Ayn Rand. We look at whether video games can transcend the reputation of being a fun distraction, and whether they can truly be works of art in their own right. And finally, we contemplate the limitations and possibilities of player choice in games, and whether complex storytelling is at odds with the agency to make character decisions.

Music: 
“The Ocean On His Shoulders/Welcome To Rapture” from BioShock by Garry Schyman

Episode 20.5 – I’ve Been Peeing Into a Jar This Whole Time

MrA

It’s B-roll time, as we wrap up the Watchmen discussion with Sam Mulvey and Rob Kelly.

We get a little bit more into why Zack Snyder’s movies fail — and why they also don’t fail enough to be fun or interesting. We talk about Uwe Boll’s recent crowdfunding meltdown, Steve Ditko’s Objectivist superhero, Mr. A, and why you should be able to hear criticism of your favorite things like a grown-up.

We talk about the possible consequences of Disney’s purchases of Marvel and Lucasfilm, and wonder how truly terrifying it would be to have to repossess the American Nazi Party’s “Hate Bus.”