Episode 27 – Open World Video Games

skyrim

“I was an adventurer like you, then I took an arrow in the knee.”

Mike and Casey completely abandon their quests to consolidate their pixelated criminal empires and save the kingdom from dragons, so that they can play darts and brew potions with video game journalist and YouTuber Kinsey Burke, and returning panelist Patrick Johnson.

Our non-essential side quest? To dig into the massive phenomenon of Open World Video Games. From Fallout 3, to Skyrim, to Grand Theft Auto V,  there is an video games where the storyline is optional and immersive player-initiated exploration are their biggest sell points.

What is the appeal of a game that lets you make your own agenda in a fictional city, or epic fantasy realm or post-apocalyptic future? What are the limits of a game that aspires to let you be and do anything you want?

And why are these games so damned buggy?

Music: 
“Welcome to Los Santos” from Grand Theft Auto V by Oh No

Previously titled: “The World Doesn’t Look Bright for Us Completionists”

Casey Returns to the Video Game Break Podcast!

Vault Boy

Casey makes a second appearance on our friend Carlos Rodela‘s Video Game Break Podcast! This time, to discuss Bethesda’s newest installment in their signature post-apocalyptic open world RPG series, Fallout 4!

They swap their stories of their Fallout 4 experiences, the self-directed open world game experience, and sheer massive scale of the game’s Commonwealth Wasteland setting. So, grab a Nuka-Cola and start blowing the legs off of some feral ghouls!

Check it out!

Radio vs. the Mailbag: Rip Off!

flash

One of the harshest — and most common  — epithets in fandom is to label a work of media as a rip-off.

Star Trek: Deep Space Nine is a rip-off of Babylon 5!” “The Hunger Games is a rip-off of Battle Royale!” “Captain Marvel is a rip-off of Superman!” “The Island is a rip-off of Parts: the Clonus Horror!”

(Okay, that last one is definitely true.)

But not all derivative works are intrinsically inferior. Some actually transcend the quality of their media muses as pieces of art that stand the test of time.

So, dear listener, this month, we’re asking you:
“What derivative works of art are superior to the works that inspired them?”

Our hosts had this to say:
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