Episode 22.5 – A Loud, Brown Blur

callofdutybrown

On the tail of our BioShock panel, Mike and Casey continue our conversation with Patrick Johnson and Carlos Rodela, to delve deeper into the strengths and weaknesses of this game series in particular and gaming in general.

How big and dense can — or should — a video game’s world be? How much should the player be directing the story, as opposed to the game’s designer? How often should video game franchises release sequels, especially when new installments have only small incremental changes?

Plus, random musings on Star Wars and M. Night Shyamalan.

Episode 9 – Nintendo

nintendoSorry, Mario! Your podcast is in another castle!

Mike and Casey pull on their Power Gloves and strap on their Virtual Boys because, it’s time to save the Mushroom Kingdom with Ask an Atheist‘s Sam Mulvey and Bob Mackey of the Retronauts podcast! This month, we’re talking about the video game company that practically served as a fifth food group for an entire generation: Nintendo!

We discuss the company’s multi-decade dominance of the video game market, its legacy, and how it pulled the industry out of the nosedive of Atari’s implosion in the early 1980s. We talk about how visionary game designer Shigeru Miyamoto created the canvas of our childhoods, and how the company went from standing atop the wreckage of Sega to becoming the Switzerland of the modern day console wars.

Music: 
Opening Theme from the Legend of Zelda” by Koji Kondo
Overworld Theme to Super Mario Bros. 2” by Koji Kondo

Previously titled: “On the Altar of Saint Miyamoto”