Casey Returns to the Video Game Break Podcast!

videogame

Casey makes his third appearance on Carlos Rodela‘s Video Game Break Podcast!

They dig into everything from the Twilight Zone, Bioshock, baffling game dialogue, Pokémon Go, and the new/old Doom. And then they tuck into the main course: Game Emulation!

Often demonized as piracy, video game emulators, Casey argues, make decades-old games available to new players that can’t normally buy them.

Check it out! Because every man has a fuck in his sleeve.

Casey Returns to the Video Game Break Podcast!

Vault Boy

Casey makes a second appearance on our friend Carlos Rodela‘s Video Game Break Podcast! This time, to discuss Bethesda’s newest installment in their signature post-apocalyptic open world RPG series, Fallout 4!

They swap their stories of their Fallout 4 experiences, the self-directed open world game experience, and sheer massive scale of the game’s Commonwealth Wasteland setting. So, grab a Nuka-Cola and start blowing the legs off of some feral ghouls!

Check it out!

Episode 22.5 – A Loud, Brown Blur

callofdutybrown

On the tail of our BioShock panel, Mike and Casey continue our conversation with Patrick Johnson and Carlos Rodela, to delve deeper into the strengths and weaknesses of this game series in particular and gaming in general.

How big and dense can — or should — a video game’s world be? How much should the player be directing the story, as opposed to the game’s designer? How often should video game franchises release sequels, especially when new installments have only small incremental changes?

Plus, random musings on Star Wars and M. Night Shyamalan.

Episode 22 – Bioshock

bigdaddy“A man chooses… a slave obeys…”

Mike and Casey pile into a bathysphere and flee the surface world, and the clawing hands of Big Government and the Parasites to reserve their tables at the Kashmir Restaurant with first panelists Patrick Johnson, and Carlos Rodela of the Video Game Break Podcast. Our topic, the revolutionary 2007 video game, BioShock and its sequels.

We explore the immersive game world of Rapture, the failed undersea utopia inspired by the free-market Objectivist philosophy of Ayn Rand. We look at whether video games can transcend the reputation of being a fun distraction, and whether they can truly be works of art in their own right. And finally, we contemplate the limitations and possibilities of player choice in games, and whether complex storytelling is at odds with the agency to make character decisions.

Music: 
“The Ocean On His Shoulders/Welcome To Rapture” from BioShock by Garry Schyman

Previously titled: “Being a Selfish Asshole Is the Best Thing You Can Be”