We sit down for second Patreon-exclusive episode with Sam Mulvey, Kinsey Burke and Patrick Johnson to talk about that ubiquitous video game, Minecraft!
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We sit down for second Patreon-exclusive episode with Sam Mulvey, Kinsey Burke and Patrick Johnson to talk about that ubiquitous video game, Minecraft!
Podcast: Play in new window | Download
Mike and Casey sit down with Kinsey Burke, Patrick Johnson, and Sam Mulvey to bat around a contentious and complicated topic: adaptations, reboots and remakes.
How faithful should a work be to its source material when it’s adapted from one storytelling medium to another? What happens when it deviates over time? What about when a beloved past work is rebooted in ways we cannot stand? Is it really worth getting worked up about, now that the floodgates are open?
And can a bad adaptation transcend the source material and become a wonderful hypnotic disaster? Is it time to make peace with changes to Game of Thrones, and the Ghostbusters remake?
Also, Mike fights — against all odds — to protect a young friend from a 43 year-old movie spoiler.
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“I was an adventurer like you, then I took an arrow in the knee.”
Mike and Casey completely abandon their quests to consolidate their pixelated criminal empires and save the kingdom from dragons, so that they can play darts and brew potions with video game journalist and YouTuber Kinsey Burke, and returning panelist Patrick Johnson.
Our non-essential side quest? To dig into the massive phenomenon of Open World Video Games. From Fallout 3, to Skyrim, to Grand Theft Auto V, there is an video games where the storyline is optional and immersive player-initiated exploration are their biggest sell points.
What is the appeal of a game that lets you make your own agenda in a fictional city, or epic fantasy realm or post-apocalyptic future? What are the limits of a game that aspires to let you be and do anything you want?
And why are these games so damned buggy?
Previously titled: “The World Doesn’t Look Bright for Us Completionists”
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